February 15

Idle Arcade Tycoon DevLog 006

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Super Dark Witness Protection Speed Round Update!  (I should have disguised my voice to protect my identity)

I mention needing to make some design decisions... here are just a couple of the MAJOR ones on my mind...

How do we play this game?  Is it fun?  If not, how can I make it fun?

Pinball physics are more than just a bouncy house... when that ball hits an active bumper, there is force added to the pinball at an angle determined by the angle in which it hit... follow me?... so some research and some mad science under the hood still on the to do list.

Flippers need triggers.  Lights need blinking.  Heath needs sleep.


Tags

2d, BOLT, Unity, Visual Scripting


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