One of the advantages of being a member of RisingHighAcademy.com is having your game played on the Friday live event and getting feedback from everyone in real-time. It's a big deal. There was so much that needed attention and improvement that I'm glad to be part of such a great community of developers.
No video this time, just the fix log for the new Testflight. Combining what I was already working on with my fellow developers' feedback made it a huge update.
No video this time, just the fix log for the new Testflight. Combining what I was already working on with my fellow developers' feedback made it a huge update.
Version 0.0.23
About this version:
- City now starts small and grows with unlocked locations
- Replaced Tycoon report and shop button text with icons on city scene
- Moved MultiBuy button to top of build panel in location scene
- Replaced focus, highlight, build, upgrades, shop, and city button text with icons
- Machine Groups UI elements now alternate color
- Location Decor Color Changes on early locations
- Tycoon Report now only shows data for open locations
- Daily gift increased from 5 tokens to 10 tokens
- Reward Video Timewarps increased from 30 to 60 minutes of profit rewarded
- Fixed - Location Information now shows max machines and max generators
- Fixed - Prestige bonus decreasing with spending
- Fixed - Arcade machine selection audible feedback restored
- Fixed - While collecting goal reward coins all other buttons are disabled to prevent interrupting the collection
- Fixed - Entering the Gacha (Claw Machine) scene from main menu will now properly award offline earnings
- Removed - Tutorial
- Added - Female voiceover for female characters
- Added - Check for internet connection
- Added - Addressable Assets for math and location pricing (remote tweaks without the need to push a build)
- Added - Bowling
- Added - Modified AI Behavior in extra large rooms
- Added - During a 10x boost there is now graphical feedback on each generator to make what is happening more obvious
- Added - Upgrade Count goals
- Added - Specific Machine Group goals
- Added - “Chances Left” counter to claw machine scene
- Added - Player can now see location name inside the arcade
- Added - Locations now give feedback on city button when the location is maxed out and city expansion is available
- Added - Tycoon report and Location selected panel now show metrics in red unless total metric = max metric (1 / 3 is red, 3 / 3 is white)
- Added - Clouds in city view
- Added - Street signs for each location
- Added - Location tile has a surrounding color to correspond to an open or closed location
- Added - Buying a new location now displays grand opening sequence
- Added - Maxing out all locations now has a feedback sequence for the prestige reset being available
- Added - Collecting goal rewards now has a feedback animation of adding tokens to the tokens panel total.
- Added - Haptic feedback for collection of goal coins.
- Added - Generator Speed Milestone feedback that makes it more obvious what those numbers are for since the tutorial was removed
- Added - Push Notifications
- Added - Placeholder for City IAP in shop (different “Challenge Cities” and “Event Cities” to come later including being the one playing the machines)
- Added - GDPR
- Added - Coin Boost now forces open build panel so generators show boost feedback
- Added - Systems for Crowd Cheering in Tournament style locations
- Ongoing Math tweaks to balance player experience and monetization