Using vector math in code, I create dynamically adjusting projectile combat sounds from an Archer attack in FMOD. Still needs a little work as there a couple times in the video where the arrow though it had passed me and plays the sound for a miss. I’ll need to look into a more accurate way of making sure a hit is known before it gets too close for the math to think it’s traveled the complete distance, and also, I need it to adjust so that if the player runs right directly at the arrow, or away, it tracks that math as well. WIP. We also see an upgrade to the UI in this update.