June 12

RPG Devlog 003 – Stone and Wood

0  comments

  • Home
  • /
  • Blog
  • /
  • RPG Devlog 003 – Stone and Wood

Quick vid showing the stone and wood being detected in C# and changing parameters in FMOD. Will have to tighten it up some as there was a grass hit a bit too early coming off the bridge, but it’s a solid start.


Tags

FMOD, Unity


{"email":"Email address invalid","url":"Website address invalid","required":"Required field missing"}

You may also like

Scrum Talk Daily # 25

Scrum Talk Daily # 25

Scrum Talk Daily # 24

Scrum Talk Daily # 24

Scrum Talk Daily # 23

Scrum Talk Daily # 23

Page [tcb_pagination_current_page] of [tcb_pagination_total_pages]

>